Lily Maloney is a graduate from the University of Florida with a Bachelor's in Digital Arts and Sciences, and has experience in Art & Animation as well as Programming & Game Design. Her large range of skills makes her very adaptive when it comes to industry positions, as well as being able to communicate with peers that are working on different parts of an animation or game development.
She is dedicated to enhancing and developing her animation and art skills by working on individual artistic projects as well as freelance animation. While skilled in Maya, Substance Painter, and Unity, she continues to expand her tool set for new softwares in art & programming such as Blender, Cinema 4D, and Unreal Engine.
Lily has experience in assisting and teaching in courses for three years at the University of Florida, focusing on making sure that students get feedback in a timely manner, as well as provide a space for communication and cooperation.