MUC4313/5315
Small Project No. 2

    Follow these guidelines to complete Small Project No. 2: Sound Designing.

    REMEMBER: Follow all procedures as outlined in the web handouts "Getting Started" and "Small Project No. 1."

    In this project, the student will modify or create an original sound/patch using a software synthesizer. Our goal is to understand the function of standard synthesizer parameters. Reason by Propellerheads will be this project's main tool due to its very flexible design.

    There are remarkable similarities between each synthesis system. Below are some standard parameters you can find in synthesizer patches. Please review the terms before you begin. To use synthesizers, it is critical to understand the signal flow paradigm.

      Oscillator: Learn different waveforms, such as sine, sawtooth, square, triangle, etc
      Phase: How does the change of phase affect the sound?
      LFO: What is its function? What is the difference between a standard oscillator and an LFO?
      Envelope: Where can you apply an envelope? What does ADSR stand for?
      Filter: Learn differences between LP, HP, BR, and BP filters.
      Polyphony/ Portamento/ Legato: What are the differences?
      MIDI Terms: Learn about velocity, modulation wheel, pitch band, after touch, continuous controllers, etc

    In addition to standard analog synthesis, students will enhance the sound with software signal processors inside Reason. Please review these terms in order to understand these signal processing principals

      Reverb: Know terms such as early reflection, reverb time, size, etc.
      Delay: Understaind delay times and feedback.
      Compression/Limiter: What is the difference between compression/limiter/normalization.
      EQ: Is an EQ a filter?

    The principals used in Reason can be applied to any other synthesizer in the studio's MIDI rack. (After all, inside most of those modules are chips running computer programs)

    Operating Reason
    Before you do anything, note that Reason has excellent documentation. Refer to Getting_Started.pdf and Operation_Manual.pdf to better understand the program. They are located at

      Applications->Reason->Operation Manual.pdf (or Getting Started.pdf)

    Step 1. Open Reason
    Click on Reason at the Dock. You should have a blank rack. If you see a bunch of sound modules in demo mode, turn them off (Reason->Preferences->General->Default Song->Empty Rack). Notice it's very similar to the MIDI synth rack in the studio. Reason is designed to simulate the racks. Press to see the back of the rack.

    Step 2. Create Mixer and Synthesizer
    Like all the analog/digital studios, Reason needs a mixer to be connected to the speakers (or audio outs) in order to produce sound. The mixer is hooked up to the synthesizer(s) and combines the signal to 2

    channels or more. Go to

      Create -> Mixer 14:2

    This will create a mixer with 14 inputs and 2 outputs. The mixer should resemble the Mackie mixer used in the studio. Press and check out the where the two "master outs" are connected. They should be automatically connected to the top of the rack, which represents the audio card of the computer.

    After a mixer is created, go to

      Create->Subtractor Analog Synthesizer

    This creates an analog synth called "Subractor" on the rack. Press and check out how its audio out is connected to the mixer. Is it mono or stereo?

    If all the setups are right, you should hear a sound when you input a note or click on the keyboard in the sequencer view.

    Step 3. Tweak the Synth

    Subtractor
    Try to figure out the signal flow of the Subtractor. Which section of Subtractor actually generates the sound? Where does sound go through? Always think about the signal flow!

    One of the best ways to learn to make patch is "tweaking" the presets.

    1.Open each module's presets by clicking the folder icon. Choose one you would like study. Move the knobs and see what is changing the parameters.
    2.Try to describe the change with generic terms. For example instead of "sounds muffled", try "it has a low pass filter set to a fairly low center frequency". Again, learn the terms.

    Once you get the sense of the internal structure of Subtractor, try to build your own synth from the scratch. Don't try to make a "cool" sound by blindly tweaking the knobs. Know what you are doing. Familiarize yourself with each parameter's effect on the sound.

    Malstrom
    Reason has another synthesizer called Malstrom, but both Subractor and Malstrom's principles and concepts are the same. The difference between Malstrom and Subtractor is that Malstrom has more acoustic based waveforms, such as a human voice and instruments. Thus, Malstrom is more like a "digital" synth (such as a wave table or sample based synth) than analog synth (like Subtractor).

    Step 4. Add Effects

    If you go to the Create menu, the whole second and third section consist of signal processors. Use any of the signal processors to enhance your sound. Here are some tips

    1. Just like the case of the Subtractor/Malstrom synthesizers, try to understand what is going on when a parameter is changed.
    2. Use the cable patching "behind the rack" often. Reason tends to automatically patch into effects, but do it by yourself. Use the 14:2 Mixer's aux send/return as if you were using a real physical mixer.

    Again, it is crucial to understand the signal flow concept. Some of the modules might have CV (control voltage) input/output. Know the difference between audio signal and control signal. Try patching different control signals to the control inputs "behind the rack".

    Step 5. Saving and Sampling the Patch
    Once you create your sound with Subtractor, you can save it as Reason project or export the sound as an audio file. To save a Reason patch, go to

      File-> Save

    To save your sound as an audio file:

    1.Make some notes on the sequencer. Make sure you choose your output device correctly (in this case, Subtractor) and input some notes. You can either "draw" the notes in a similar way you did with Project 1, or you can press the record button and play the keyboard.
    2.Then go to

      File-> Export Loop as Audio File

    OR

      Use the Matrix Pattern Sequencer if you are familiar with the step sequencer concept.

    Please turn in a reason file (.rex), and an audio file excerpt of your sound in a data CD-R. If time allows, I will try and have you show your patches during the Friday studio class time.

    When you turn in the audio excerpt for the Project 2, please try to be musical. It can be as short as 10-20 seconds of a musical moment, or it can be a short composition. It all depends on the patches you are making.

    You are asked to turn in both .rex file and the audio excerpt to see
    1. How your patch responds to the keyboard or whatever real time input you are using
    2. The patch's value as a part of composition or performance

    Analog (or analog modeling) synthesizers are still popular among electronic musicians. The concepts and terms you'll learn in this project (eg: envelope, filtering, LFO, etc) will be applied to any synthesis technique. The signal processor scheme will come back in the next project in the form of Pro-Tools TDM Plug-Ins.

    Welcome to the world of sound design!

    -10/25/03
    -Joo Won Park
    (Updated: 10/14/2008 by Thomas Royal)

- last update 3 September 2010 -